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- Improvements and bug fixes on HeroQuest MapMaker since 31-oct-1993.
- -------------------------------------------------------------------
-
- 24-nov-1993 When HQMM is run via a project icon, the stacksize would be
- too small and the program would crash during printing. Now
- the stacksize in the project icons will be set to 10000.
- (v1.11)
-
- 24-nov-1993 Before opening the main screen, HQMM will test if it might be
- able to use the DBLPAL monitor's hireslace mode, to avoid
- flicker. Unfortunately, I own just a cheap 1084S, so I could
- not really test if it works, but I should not know why it
- doesn't. But if you have AGA and a multiscan monitor, please
- let me know if it works fine.
- (v1.10)
-
- 07-nov-1993 I added a console window that opens when HQMM fails to do so.
- It shows the main problems that could have caused HQMM to
- fail.
- (v1.09)
-
- 06-nov-1993 By testing on a 2.0 Amiga (mine has 3.0) I discovered some
- major bugs! I found out that the version of the
- diskfont.library on many 2.0 systems is 36 and not 37 as I
- presumed. This caused a silent fail of HQMM on these
- machines. When I had corrected this bug, I was confronted
- with another surprise: the 2.0 gadtools.library would not
- create my gadgets. After a long search I discovered that
- under 2.0 it is not allowed to set the NewGadget.ng_TextAttr
- field to NULL to have the library to use the standard screen
- font. After I corrected this too, all worked well, as far I
- was able to test. Thanks Patrick for your patience while I
- used your Amiga as a test machine!
- (v1.08)
-
- 05-nov-1993 Personal preferences (settings menu settings and locale
- settings) can be saved via a settings menu option. These
- settings are stored in a directory called HQMM in the ENVARC:
- assignment. The stored preferences are read again on startup.
- (v1.07)
-
- 05-nov-1993 The preferences as set in the settings menu are now saved
- into every datafile.
- (v1.06)
-
- 05-nov-1993 By some inconsistencies in the startup-scripts I use, I lost
- an source file update and was left with v1.01 of that file.
- Fortunately, there were only small changes, so I could
- restore my faults quickly.
- I added my address to the about-text so that people will not
- have to work through the doc file to find it in case they
- have found bugs or just want to write me for an other
- reason.
- (v1.05)
-
- 03-nov-1993 Bug found: Secret doors would not get a square allocated,
- like normal doors (these need no square allocated, since they
- are placed on borders between squares). It could then be
- possible to place an other object on top of the secret door.
- Fixed.
- (v1.04)
-
- 03-nov-1993 Bug found: when 'New' was selected from the Project menu, all
- data and the map would be erased. The story and the title
- remained unchanged however. Now they are cleared as well.
- (v1.03)
-
- 03-nov-1993 Bug found: when a door was to be placed on the board, no
- checking was done to see if the maximum number of doors on
- the board was already reached. It could happen that more
- doors would be used than actually are in the Hero Quest set.
- Fixed.
- (v1.02)
-
- 01-nov-1993 Bug found: the routine which makes the unused rooms dark only
- saw doors in the room they were created in, not in the room
- they led to. Fixed.
- (v1.01)
-
- 31-oct-1993 First complete working program: version 1.00.
-